Mission

My mission is to stop doing easy things because I'm already good at them, and start doing difficult things because I'm bad at them.

Sunday, February 14, 2010

Neverwinter Nights 2

I've started and restarted Neverwinter Nights 2 several times since I bought it, never making it much past the first steps into the city of Neverwinter. I usually stop playing for my typical reason, which is that the game starts to get difficult so I quit playing.

This time, I'm making a fighter. His name is Alhazred Al'hazar, and he looks a little bit like Michael Jordan. My intention is to turn him into a weapons master who uses a greatsword.

I've already had to re-create him twice and run through the tutorial, since arranging the stats so you can take the appropriate feats (Mobility, Spring Attack, Whirlwind), is a little more in-depth than I had guessed.

Things are going well. The attack on the village I started at was thwarted with little difficulty. Alhazred seems to be an adequate blender of lizardmen and bladelings. He's encountered so far a dwarven rowdy, and an adorable tiefling thief, who are currently accompanying him for mutual protection and possible fat loots.

I admire the tiefling girl for her dedication if not her intelligence. So far she has wandered into no less than three groups of ravening monsters because she possibly spotted a trap in their midst.

I admire the dwarf because he's full of hitpoints, which I usually arrange to be consumed by the aforementioned ravening monsters before Alhazred's.

Note: Spring attack is pretty awesome. Getting into a flanking position without drawing attacks of opportunity has been pretty useful.

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